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inspector_socket.h
#ifndef SRC_INSPECTOR_SOCKET_H_ #define SRC_INSPECTOR_SOCKET_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "util.h" #include "uv.h" #include <string> #include <vector> namespace node { namespace inspector { class ProtocolHandler; // HTTP Wrapper around a uv_tcp_t class InspectorSocket { public: class Delegate { public: virtual void OnHttpGet(const std::string& host, const std::string& path) = 0; virtual void OnSocketUpgrade(const std::string& host, const std::string& path, const std::string& accept_key) = 0; virtual void OnWsFrame(const std::vector<char>& frame) = 0; virtual ~Delegate() = default; }; using DelegatePointer = std::unique_ptr<Delegate>; using Pointer = std::unique_ptr<InspectorSocket>; static Pointer Accept(uv_stream_t* server, DelegatePointer delegate); ~InspectorSocket(); void AcceptUpgrade(const std::string& accept_key); void CancelHandshake(); void Write(const char* data, size_t len); void SwitchProtocol(ProtocolHandler* handler); std::string GetHost(); InspectorSocket(const InspectorSocket&) = delete; InspectorSocket& operator=(const InspectorSocket&) = delete; private: static void Shutdown(ProtocolHandler*); InspectorSocket() = default; DeleteFnPtr<ProtocolHandler, Shutdown> protocol_handler_; }; } // namespace inspector } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_INSPECTOR_SOCKET_H_