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Edit File: types.js
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.WorkerStates = exports.WorkerEvents = exports.PARENT_MESSAGE_SETUP_ERROR = exports.PARENT_MESSAGE_OK = exports.PARENT_MESSAGE_MEM_USAGE = exports.PARENT_MESSAGE_CUSTOM = exports.PARENT_MESSAGE_CLIENT_ERROR = exports.CHILD_MESSAGE_MEM_USAGE = exports.CHILD_MESSAGE_INITIALIZE = exports.CHILD_MESSAGE_END = exports.CHILD_MESSAGE_CALL = void 0; /** * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ // Because of the dynamic nature of a worker communication process, all messages // coming from any of the other processes cannot be typed. Thus, many types // include "unknown" as a TS type, which is (unfortunately) correct here. const CHILD_MESSAGE_INITIALIZE = 0; exports.CHILD_MESSAGE_INITIALIZE = CHILD_MESSAGE_INITIALIZE; const CHILD_MESSAGE_CALL = 1; exports.CHILD_MESSAGE_CALL = CHILD_MESSAGE_CALL; const CHILD_MESSAGE_END = 2; exports.CHILD_MESSAGE_END = CHILD_MESSAGE_END; const CHILD_MESSAGE_MEM_USAGE = 3; exports.CHILD_MESSAGE_MEM_USAGE = CHILD_MESSAGE_MEM_USAGE; const PARENT_MESSAGE_OK = 0; exports.PARENT_MESSAGE_OK = PARENT_MESSAGE_OK; const PARENT_MESSAGE_CLIENT_ERROR = 1; exports.PARENT_MESSAGE_CLIENT_ERROR = PARENT_MESSAGE_CLIENT_ERROR; const PARENT_MESSAGE_SETUP_ERROR = 2; exports.PARENT_MESSAGE_SETUP_ERROR = PARENT_MESSAGE_SETUP_ERROR; const PARENT_MESSAGE_CUSTOM = 3; exports.PARENT_MESSAGE_CUSTOM = PARENT_MESSAGE_CUSTOM; const PARENT_MESSAGE_MEM_USAGE = 4; exports.PARENT_MESSAGE_MEM_USAGE = PARENT_MESSAGE_MEM_USAGE; let WorkerStates; exports.WorkerStates = WorkerStates; (function (WorkerStates) { WorkerStates["STARTING"] = "starting"; WorkerStates["OK"] = "ok"; WorkerStates["OUT_OF_MEMORY"] = "oom"; WorkerStates["RESTARTING"] = "restarting"; WorkerStates["SHUTTING_DOWN"] = "shutting-down"; WorkerStates["SHUT_DOWN"] = "shut-down"; })(WorkerStates || (exports.WorkerStates = WorkerStates = {})); let WorkerEvents; exports.WorkerEvents = WorkerEvents; (function (WorkerEvents) { WorkerEvents["STATE_CHANGE"] = "state-change"; })(WorkerEvents || (exports.WorkerEvents = WorkerEvents = {}));
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