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Edit File: index.d.ts
/** * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ /// <reference types="node" /> import type { PoolExitResult, WorkerFarmOptions, WorkerModule } from './types'; export { default as PriorityQueue } from './PriorityQueue'; export { default as FifoQueue } from './FifoQueue'; export { default as messageParent } from './workers/messageParent'; export type { PromiseWithCustomMessage, TaskQueue, WorkerFarmOptions, WorkerPoolInterface, WorkerPoolOptions, } from './types'; export declare type JestWorkerFarm<T extends Record<string, unknown>> = Worker & WorkerModule<T>; /** * The Jest farm (publicly called "Worker") is a class that allows you to queue * methods across multiple child processes, in order to parallelize work. This * is done by providing an absolute path to a module that will be loaded on each * of the child processes, and bridged to the main process. * * Bridged methods are specified by using the "exposedMethods" property of the * "options" object. This is an array of strings, where each of them corresponds * to the exported name in the loaded module. * * You can also control the amount of workers by using the "numWorkers" property * of the "options" object, and the settings passed to fork the process through * the "forkOptions" property. The amount of workers defaults to the amount of * CPUS minus one. * * Queueing calls can be done in two ways: * - Standard method: calls will be redirected to the first available worker, * so they will get executed as soon as they can. * * - Sticky method: if a "computeWorkerKey" method is provided within the * config, the resulting string of this method will be used as a key. * Every time this key is returned, it is guaranteed that your job will be * processed by the same worker. This is specially useful if your workers * are caching results. */ export declare class Worker { private _ending; private readonly _farm; private readonly _options; private readonly _workerPool; constructor(workerPath: string, options?: WorkerFarmOptions); private _bindExposedWorkerMethods; private _callFunctionWithArgs; getStderr(): NodeJS.ReadableStream; getStdout(): NodeJS.ReadableStream; end(): Promise<PoolExitResult>; }
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